3 years full time
6 years part time
4 years sandwich programme
Over the last decade, the multimedia and entertainment sector, including computer games, has grown to be a multi-billion dollar global industry employing thousands of computer programmers, designers and multimedia specialists.
Looking at the requirement of the games industry, it is clear that, although traditional programming expertise is still needed, the industry requires a new range of skills that traditional computer science graduates lack. This includes the understanding of user interfaces and user requirements, a knowledge of graphics, animation and virtual reality, and a proficiency in audio and video production techniques.
This degree programme helps you to understand the fundamentals of game development and the production of game media elements. You will also develop skills in related technologies, such as animation, virtual reality and audio-visual production techniques. Additionally, you will develop personal and professional skills to help you communicate effectively.
Our computer science degrees are ranked within the top 5 in London for student satisfaction by the Complete University Guide 2017.
The aims of the programme are:
- To educate in the theory, technology, practice and application of computing and the development of games
- To give a coherent and integrated learning experience relevant to the needs of future computing professionals
- To provide awareness of social, legal, ethical and political implications of games development within a computing environment.
What you'll study
Applicants from a UK educational background:
112 UCAS points from A-levels, plus GCSEs at grade C or above in English language and mathematics.
Applications from students taking Access to Higher Education courses are welcome.
For more information, contact email@example.com or 020 8331 9000.
Applicants from a non-UK educational background:
Further to showing equivalent qualifications to UK applicants, international applicants must have successfully completed 11 or 12 years of full time education, and demonstrated competence in mathematics (usually equivalent to GCSE grade C).
If you were educated in a language other than English and/or in a country where English speakers are in a minority, you should have a minimum IELTS score of 6.0 (with a minimum of 5.5 in each skill) or equivalent. If you require a Tier 4 (General) student visa to study in the UK, your score must be from a UK Visas and Immigration approved IELTS test.
For more information, contact firstname.lastname@example.org or +44 20 8331 8136.
We welcome applications from mature students.
Students are assessed through:
This degree is accredited by the British Computer Society (BCS). The programme can lead to full exemption from the BCS Certificate, Diploma, Professional Graduate Diploma and project, as well as partial chartered engineer (CEng) status. The programme also has accreditation from the European Quality Assurance Network for Informatics Education (EQANIE).
This degree equips graduates for careers in the games industry, particularly in jobs developing modern interactive computer games. You could also move into mainstream computing areas, such as IT support and consultancy, and Internet and e-commerce applications.
Fees and finance
Your time at university should be enjoyable and rewarding, and it is important that it is not spoilt by unnecessary financial worries. We recommend that you spend time planning your finances, both before coming to university and while you are here. We can offer advice on living costs and budgeting, as well as on awards, allowances and loans.
Find out more about our fees and the support available to you at our:
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The university's largest campus is centred on three baroque buildings designed by Sir Christopher Wren at the end of the 17th century.
DLR Cutty Sark (approx. 3 min walk)
Greenwich and Maze Hill (approx. 8 walk)
Greenwich Pier - Ferry service (3 min walk)
TFL buses frequently run close by.
Public 'Pay and display' car parks nearby.
Campus bus service between campuses.
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