Course Information Undergraduate prospectus

Visual Storytelling

Course summary

Course code: COMP1472
Level: 4
Credits: 30
School: Architecture, Computing and Hums
Department: Computing and Information Sys.
Course Coordinator(s): Martyn Broadhead

Specification

Aims

The intention of this course is to provide the student with a comprehensive overview of the concepts & techniques of visual storytelling using a variety of visual media.

The aims are to:
Provide an understanding of how to construct an effective story;
Introduce the concept of film language;
Provide students with the skills to create animations using a mix of media;
Introduce the student to drawing skills sufficient to produce pre-production documents & animated productions;
Introduce basic video production skills to enable students to create short stories.

Learning outcomes

On successful completion of this course a student will be able to:

A Discuss and apply the basic concepts of film language.
B Produce designs using appropriate software and techniques, to communicate a visual idea.
C Create visual media artefacts using a variety of media that demonstrate a command of visual storytelling techniques.
D Produce documentation for visual storytelling that demonstrates an understanding of production processes

Indicative content

This course will cover a range of subject areas, including but not limited to:
How to tell a story - storybeats, dramatic arcs & character development;
Visual narrative - the language of the image & film;
Basic cinematography;
Different types of animation - single cell, stop motion, 2D & 3D;
Drawing the human figure;
Storyboarding;
Pre-production processes for shooting video;
Video production - basic camera operation & use of editing software;
Basic storytelling for documentary;
Basic sound recording & mixing to produce soundtracks for visual stories.

Teaching and learning activity

The learning and teaching activities will be divided evenly between lectures, lab sessions & seminars. Lectures will be provided to present & explain key concepts & techniques. Lab sessions will enable students to gain practical software skills. Seminars will develop ideas & practical skills that do not require the use of software.

Students will be expected to attend all sessions.
Students will be expected to put in a minimum of 7 hours a week of independent study to:
Explore and reflect upon the techniques and theoretical concepts introduced in taught sessions;
Complete and upload tasks demonstrating their engagement with the material.

Online materials and communication will be provided to assist with this.

Students can achieve all learning outcomes by:
attending and taking notes at all lectures;
completing the tasks set in tutorials and lab sessions;
keeping up to date with information provided on Moodle;
using their self-directed study time to prepare for tutorial sessions and complete upload tasks.


Learning Time (1 credit = 10 hours):

Assessment

Portfolio 1 - 50%
A portfolio of designed products including photography, animation and hand drawn based tasks. The portfolio will also show documentation of development and evaluation. LO assessed B, C & D.

Portfolio 2 - 50%
Production of a digital artefact that demonstrates an application of cinematic language concepts. The portfolio will also show documentation of development and evaluation. LO assessed A, C & D.

Pass mark - 40%