Course Information Undergraduate prospectus

Sound Design for Games and Digital Media

Course summary

Course code: COMP1754
Level: 5
Credits: 15
School: Architecture, Computing and Hums
Department: Computing and Information Sys.
Course Coordinator(s): Matthew Prichard


Pre and co requisites

Level 4 experience in digital media.


Sound plays a vital role within a wide range of digital media and games contexts. This course will expand students knowledge and skills, increasing their awareness of the role that sound plays within ostensibly visual contexts. Students will begin to formally analyse and reflect upon the role that sound plays within mixed media contexts and will work to develop creative practical outputs, which build upon and explore these areas. There will be a balance of creative & technical skills, which are transferable to games, animation and interactive media applications.

Learning outcomes

On successful completion of this course a student will be able to:

1 Produce original soundtracks / sound design / compositions for digital media or games and demonstrate a critical understanding of issues involved.
2 Identify & apply appropriate sound design techniques to the planning, recording & post production of a soundtrack for games or digital media.
3 Individually plan and manage the delivery of a portfolio of work to a set deadline (with tutorial support)
4 Demonstrate the origins of ideas by referencing sources used in written work

Indicative content

Analysis of sound within moving image contexts;
Critical listening to sound and the sonic environment;
Building soundtracks;
Sound/music sequencing;
Using professional recorders, microphones & mixers;
Recording & creating sound effects & Foley work;
Sound as part of the digital media / games production process;
Sound editing, noise reduction, enhancement, manipulation & transformation;
Pre-production workflows, planning and executing the sound elements of a digital media/games production.

Teaching and learning activity

Taught time will include a series of lectures to expose students to current & past practice, creative & technical processes Practical experience in studio space & labs to provide the necessary skills Tutorials to provide further guidance, develop ideas & keep track of student progress.


Portfolio - 100% weighting, 40% pass mark.
A portfolio of work applying sound appropriately to a given digital media, animation or games context. with accompanying reflective report and evaluation, 2,500 word equivalent.

Students are required to pass all components in order to pass the course.

Formative Assessment - Seminars of ideas, experiments and research to peers and staff.
Demonstrations of lecture and lab content applied to prototypes with critical feedback from peers and lecturers.