Date of release: Tuesday, November 22, 2016

Engineering award will boost Royal Navy trainingThe Royal Navy will benefit from new training techniques thanks to a £30,000 award from the Royal Academy of Engineering to a Greenwich games and gamification expert.

The award will let Dr Ioannis Paraskevopoulos, from the university's Faculty of Architecture, Computing & Humanities, take up a two-day a week placement with QinetiQ – experts in defence, aerospace and security.

Dr Paraskevopoulos, Senior Lecturer in Disruptive Technologies, will introduce motivational and engaging game mechanics, such as badges, personalised challenges and scoring systems, to new computer-based interactive naval training programmes.

He says: "Thanks to the support of the Royal Academy of Engineering, I will have the opportunity to collaborate on a really exciting and cutting-edge project introducing game mechanics into naval training, and gain invaluable experience from industry leaders."

Greenwich is one of just nine UK universities selected for such an award this year. The academy's Industrial Secondment Scheme provides an invaluable opportunity for academics to undertake a collaborative research project in an industrial environment.

The scheme aims to strengthen the relationship between the university and the industry host by providing an opportunity to establish or enhance collaborative research.

Jeremy Ward, Chief Technology Officer, QinetiQ, says: "Mobile devices, virtual reality and gaming technology will play an increasing role in future learning. Flexible working practices will drive demand for training to be delivered where and when it is needed.

"We are delighted to welcome Dr Paraskevopoulos as part of a commitment to strengthening ties between industry, academia and SMEs. This type of collaboration and investment in innovation will help equip tomorrow's workforce with the skills and knowledge to succeed."

Dr Paraskevopoulos has worked with the defence and security company on previous projects investigating disruptive technologies such as brain machine interfaces in training and developing expertise.

His research includes designing and adapting computer games to benefit people with Parkinson's Disease and stroke recovery patients, as well as disruptive technologies for assessing and preventing falls.

He has also been investigating ways the digital economy can realise the potentials of a more sustainable society, particularly focusing on health and defence.

Story by Public Relations

Caption: Dr Ioannis Paraskevopoulos.