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Digital Arts, BA Hons Undergraduate prospectus

  • A degree programme for those seeking to develop their creative talent while working with digital technologies
  • Ideal for those who have studied fine art, design, creative digital media or music technology at A-level, BTEC or equivalent
  • Graduating students will have practical skills and real world experience making them ready for many exciting new careers in the creative economy.

Overview

Overview

If you enjoy experimenting with the creation of images, videos, music, electronics, software or code, this is the programme for you.

Digital Arts will appeal to students with an artistic flair who are fascinated by the creative potential of emerging technology and want to make work that confidently applies it in new and exciting ways.

What will I learn?

You will learn to apply artistic approaches to; screen-based image and interaction, animation and motion graphics, music technology, interaction design, physical interface design and creative computer coding. You will work inventively with creative software and hardware, including devices such as Arduino and Kinect, and use consumer and professional-level video and audio equipment in an arts context.

The programme also covers how to work imaginatively with data and networked information (for example creating work in response to social media trends and open source feeds). You will have the opportunity to use technologies such as 3D printers, laser cutters, robotics, wearable technologies and textiles in your work too.

You will learn how to apply different strategies to achieve your objectives, and work to creative briefs and deadlines. You will also learn to reflect critically on the quality of your work, and express its artistic value in the context of relevant discourses and histories. Sometimes you'll work with other students on projects using collaborative tools that are widely used in the professional sector.

Throughout the degree, you will be challenged to develop artistic work to the best of your ability and to show it in public. You will also build a portfolio that demonstrates the depth and range of your expertise as an emerging digital artist. The programme ends with an exhibition of your work in a departmental graduate show to which employers and professional creative practitioners are invited.

Facilities

Digital Arts is taught at the University's Stockwell Street building, featuring state-of-the-art studios, workshops, and teaching spaces. Facilities are supported by studio technicians and include fully equipped wood and 3D printing workshops, audio, animation, and film studios.

The Stockwell Street site is home to the internationally renowned Stephen Lawrence Gallery in which you'll have opportunities to exhibit work. You will also use Digital Arts lab spaces in the historic Old Royal Naval College.

Digital Arts students have access to a wide range of software, hardware, video and audio equipment, and you'll be taught to use it by highly experienced staff who are at the forefront of discourses and research in digital art.

Employability

Digital Arts graduates bring fresh ideas to a diverse range of professional settings. They have expertise that is highly valued in a global economy where boundaries between creativity and technology are increasingly fluid. Graduates will be ready to enter a wide range of creative businesses and organisations already working with leading-edge digital technologies. They will also be equipped to pursue self-employment as creative practitioners or go on to postgraduate study in a related subject area.

Typical career destinations include; artistic practice; motion graphics and animation; web and mobile app design; transmedia production; animatronics; product prototyping and design; creative direction and arts management; research; teaching & workshop leading; postgraduate study.

What you'll study

Entry requirements

Applicants from a UK educational background:

You will need a minimum of 112 UCAS points. This could be 3 A-Levels at grades BBB or an equivalent combination of A-Levels and BTECs. Ideally, these should include creative subjects such as art, music/ music technology and practice-based media, although applications will be considered from students with science and computing qualifications if they have a strong portfolio of creative work. You will also need GCSE Maths and English at grade C or above.

General studies is not normally accepted.

For more information, contact courseinfo@greenwich.ac.uk or 020 8331 9000.

Applicants from a non-UK educational background:

Further to showing equivalent qualifications to UK applicants, international applicants must have successfully completed 11 or 12 years of full time education, and demonstrated competence in mathematics (usually equivalent to GCSE grade C). 

If you were educated in a language other than English and/or in a country where English speakers are in a minority, you should have a minimum IELTS score of 6.0 (with a minimum of 5.5 in each skill) or equivalent. If you require a Tier 4 (General) student visa to study in the UK, your score must be from a UK Visas and Immigration approved IELTS test.

For more information, contact international@gre.ac.uk or +44 20 8331 8136. 

In addition:

  • You may be invited to an interview
  • We welcome applications from mature students.

Extra information

Assessment

Students are assessed through:

  • Individual and group creative project work 
  • Presentations 
  • Written reports 
  • Essays
  • Logbooks 
  • Portfolios 
  • Examinations.

Careers

The programme will prepare you for careers in established and emerging creative industries based around digital technology. Areas of employment include motion graphics for TV, film and computer games; transmedia authoring and production; projection mapping and interaction design for live events and performance; digital sound and music production; and creative computer coding. You will develop a sense of curiosity, experimentation and imagination highly valued by organisations looking to harness the creative potential of digital technology. 

You will also have the necessary skills and knowledge to progress to postgraduate study.

Contact hours and support

Typically, you can expect 12 contact hours per week in classes of 20-30. Teaching is a mixture of workshops and studio work, seminars and lectures. There is also specialist tutorial support for project work.

Fees and finance

Your time at university should be enjoyable and rewarding, and it is important that it is not spoilt by unnecessary financial worries. We recommend that you spend time planning your finances, both before coming to university and while you are here. We can offer advice on living costs and budgeting, as well as on awards, allowances and loans.

Find out more about our fees and the support available to you at our:

Come and get a feel for what learning and life is like with us.

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Apply now and begin your journey.

How to apply

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