Tom Cole

Dr Tom Cole BSc (Hons), MA, PhD, PGCE, FHEA

Senior Lecturer in Games Development

Tom is Senior Lecturer in Games Development at the University of Greenwich. Until recently he was Lecturer in Computing at Goldsmiths, University of London and before that founded and led the BA Games Design degree at the University for the Creative Arts, Rochester. He had solid experience of online learning, having written modules and provided extensive support to other module authors for the Online BSc Computer Science at University of London.

His research is situated at the boundary of Human Computer Interaction (HCI) and Games Studies and focuses on how we can broaden and deepen emotional engagement in videogames with a particular focus on the eudaimonic gameplay experience. He has published papers and spoken on mixed-affect and reflective gameplay experiences, player agency and grounded theory methodology.

He also organises AdventureX - the Narrative Games Convention (http://adventurexpo.org). The only event of its kind in the world, it's been an internationally recognised sell-out event for several years now.

Before entering academia, Tom worked at Supermassive Games where he was a designer on the BAFTA award-winning horror game Until Dawn and artist on Killzone Shadow Fall. He is also an experienced High School Science Teacher and English Language (CELTA/TEFL) teacher. He holds a BSc in Biological Sciences with Industrial Experience from Manchester University, an MA in Digital Games: Theory and Design from Brunel University and a PhD from Goldsmiths, University of London.

Responsibilities within the university

Lecturer in Games Development.

Awards

A funded PhD through the EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI).

Research / Scholarly interests

Tom’s research focuses on emotion and affect in videogames, in particular eudaimonic and mixed-affect emotional experiences arising from single-player gameplay. He also has a strong interest in Grounded Theory Methodology and qualitative HCI research.