Full time
Year 1
Students are required to study the following compulsory modules.
- 3D Modelling (15 credits)
- Accessible Interface Design (15 credits)
- Physics and Mathematics for Games Development (15 credits)
- Version Control and Asset Management (15 credits)
- Games Design (30 credits)
- Object Oriented Programming for Games (15 credits)
- Programming for Games (15 credits)
Year 2
Students are required to study the following compulsory modules.
- Agile Development with SCRUM (15 credits)
- Career Development (15 credits)
- Games Portfolio (30 credits)
- Physical Computing (15 credits)
- Research Methods for Games (15 credits)
Students are required to choose 30 credits from this list of options.
- Games Technology (30 credits)
- 3D Animation Techniques (15 credits)
- Game Engine Rendering Techniques (15 credits)
Year 3
Option Set 1
Students are required to study the following compulsory modules.
- Final Year Group Project (30 credits)
- Final Year Individual Project (30 credits)
- Rapid Prototyping (15 credits)
Students are required to choose 15 credits from this list of options.
- Extended Realities (15 credits)
- Game Audio (15 credits)
Students are required to choose 30 credits from this list of options.
- Artificial Intelligence for Games (15 credits)
- Shader Programming (15 credits)
Option Set 2
Students are required to study the following compulsory modules.
- Final Year Group Project (30 credits)
- Final Year Individual Project (30 credits)
- Rapid Prototyping (15 credits)
Students are also required to choose 15 credits from this list of options.
- Extended Realities (15 credits)
- Game Audio (15 credits)
Students are also required to choose 30 credits from this list of options.
- Character Animation and Control (15 credits)
- Visual Effects for Games (15 credits)
Part time
Year 1
Students are required to study the following compulsory modules.
- Games Design (30 credits)
- Object Oriented Programming for Games (15 credits)
- Programming for Games (15 credits)
Year 2
Students are required to study the following compulsory modules.
- 3D Modelling (15 credits)
- Accessible Interface Design (15 credits)
- Physics and Mathematics for Games Development (15 credits)
- Version Control and Asset Management (15 credits)
Year 3
Students are required to study the following compulsory modules.
- Agile Development with SCRUM (15 credits)
- Games Portfolio (30 credits)
- Research Methods for Games (15 credits)
Year 4
Students are required to study the following compulsory modules.
- 3D Animation Techniques (15 credits)
- Game Engine Rendering Techniques (15 credits)
Students are required to choose 30 credits from this list of options.
- Games Technology (30 credits)
- 3D Animation Techniques (15 credits)
- Game Engine Rendering Techniques (15 credits)
Year 5
Option Set 1
Students are required to study the following compulsory modules.
- Rapid Prototyping (15 credits)
Students are required to choose 15 credits from this list of options.
- Extended Realities (15 credits)
- Game Audio (15 credits)
Students are required to choose 30 credits from this list of options.
- Artificial Intelligence for Games (15 credits)
- Shader Programming (15 credits)
Option Set 2
Students are required to study the following compulsory modules.
- Rapid Prototyping (15 credits)
Students are also required to choose 15 credits from this list of options.
- Extended Realities (15 credits)
- Game Audio (15 credits)
Students are also required to choose 30 credits from this list of options.
- Character Animation and Control (15 credits)
- Visual Effects for Games (15 credits)
Year 6
Students are required to study the following compulsory modules.
- Final Year Group Project (30 credits)
- Final Year Individual Project (30 credits)
Sandwich
Year 1
Students are required to study the following compulsory modules.
- 3D Modelling (15 credits)
- Accessible Interface Design (15 credits)
- Physics and Mathematics for Games Development (15 credits)
- Version Control and Asset Management (15 credits)
- Games Design (30 credits)
- Object Oriented Programming for Games (15 credits)
- Programming for Games (15 credits)
Year 2
Students are required to study the following compulsory modules.
- Agile Development with SCRUM (15 credits)
- Career Development (15 credits)
- Games Portfolio (30 credits)
- Physical Computing (15 credits)
- Research Methods for Games (15 credits)
Students are required to choose 30 credits from this list of options.
- Games Technology (30 credits)
- 3D Animation Techniques (15 credits)
- Game Engine Rendering Techniques (15 credits)
Year 3
Students are required to study the following compulsory modules.
- Work Placement Course - CMS
Year 4
Option Set 1
Students are required to study the following compulsory modules.
- Final Year Group Project (30 credits)
- Final Year Individual Project (30 credits)
- Rapid Prototyping (15 credits)
Students are required to choose 15 credits from this list of options.
- Extended Realities (15 credits)
- Game Audio (15 credits)
Students are required to choose 30 credits from this list of options.
- Artificial Intelligence for Games (15 credits)
- Shader Programming (15 credits)
Option Set 2
Students are required to study the following compulsory modules.
- Final Year Group Project (30 credits)
- Final Year Individual Project (30 credits)
- Rapid Prototyping (15 credits)
Students are also required to choose 15 credits from this list of options.
- Extended Realities (15 credits)
- Game Audio (15 credits)
Students are also required to choose 30 credits from this list of options.
- Character Animation and Control (15 credits)
- Visual Effects for Games (15 credits)